Inceptum/src/main/java/io/gitlab/jfronny/glaunch/GLaunch.java

239 lines
8.5 KiB
Java

package io.gitlab.jfronny.glaunch;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import imgui.ImGui;
import imgui.ImGuiIO;
import imgui.flag.ImGuiConfigFlags;
import imgui.gl3.ImGuiImplGl3;
import imgui.glfw.ImGuiImplGlfw;
import io.gitlab.jfronny.glaunch.gson.MinecraftArgumentDeserializer;
import io.gitlab.jfronny.glaunch.gson.RulesDeserializer;
import io.gitlab.jfronny.glaunch.model.MinecraftArgument;
import io.gitlab.jfronny.glaunch.model.Rules;
import io.gitlab.jfronny.glaunch.util.Utils;
import io.gitlab.jfronny.glaunch.windows.MainWindow;
import io.gitlab.jfronny.glaunch.windows.Window;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL32;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import java.io.IOException;
import java.io.InputStream;
import java.nio.IntBuffer;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.LinkedHashSet;
import java.util.Objects;
import java.util.Set;
//TODO generate gitignore
//TODO mods browser
//TODO load and launch instance from metadata
//TODO allow instance sync through metadata
//TODO update checker
public class GLaunch {
public static final Set<Window> WINDOWS = new LinkedHashSet<>();
public static final Logger LOGGER = LogManager.getFormatterLogger("GLaunch");
public static final Gson GSON = new GsonBuilder()
.registerTypeAdapter(MinecraftArgument.class, new MinecraftArgumentDeserializer())
.registerTypeAdapter(Rules.class, new RulesDeserializer())
.create();
//TODO allow moving to .config or elsewhere
public static final Path CACHE_DIR = Path.of("run/cache");
public static final Path INSTANCE_DIR = Path.of("run/instances");
public static final Path ASSETS_DIR = Path.of("run/assets");
public static final Path LIBRARIES_DIR = Path.of("run/libraries");
private static final Path CONFIG_PATH = Path.of("run/glaunch2.json");
public static Config CONFIG;
public static void main(String[] args) throws IOException {
LOGGER.info("Setting up cache dir");
if (!Files.exists(CONFIG_PATH)) Utils.writeObject(CONFIG_PATH, new Config());
CONFIG = Utils.loadObject(CONFIG_PATH, Config.class);
if (!Files.exists(CACHE_DIR)) Files.createDirectories(CACHE_DIR);
if (!Files.exists(INSTANCE_DIR)) Files.createDirectories(INSTANCE_DIR);
if (!Files.exists(ASSETS_DIR)) Files.createDirectories(ASSETS_DIR);
if (!Files.exists(LIBRARIES_DIR)) Files.createDirectories(LIBRARIES_DIR);
LOGGER.info("Initializing UI");
WINDOWS.add(new MainWindow());
init();
run();
dispose();
}
public static void saveConfig() {
try {
Utils.writeObject(CONFIG_PATH, CONFIG);
} catch (IOException e) {
LOGGER.error("Could not save config", e);
}
}
public static void open(Window window) {
WINDOWS.add(window);
}
private static final ImGuiImplGlfw imGuiGlfw = new ImGuiImplGlfw();
private static final ImGuiImplGl3 imGuiGl3 = new ImGuiImplGl3();
private static String glslVersion = null;
/**
* Pointer to the native GLFW window.
*/
protected static long handle;
/**
* Method to initialize application.
*/
protected static void init() {
initWindow();
initImGui();
imGuiGlfw.init(handle, true);
imGuiGl3.init(glslVersion);
}
/**
* Method to dispose all used application resources and destroy its window.
*/
protected static void dispose() {
imGuiGl3.dispose();
imGuiGlfw.dispose();
ImGui.destroyContext();
Callbacks.glfwFreeCallbacks(handle);
GLFW.glfwDestroyWindow(handle);
GLFW.glfwTerminate();
Objects.requireNonNull(GLFW.glfwSetErrorCallback(null)).free();
}
/**
* Method to create and initialize GLFW window.
*/
protected static void initWindow() {
GLFWErrorCallback.createPrint(System.err).set();
if (!GLFW.glfwInit()) {
throw new IllegalStateException("Unable to initialize GLFW");
}
decideGlGlslVersions();
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_FALSE);
handle = GLFW.glfwCreateWindow(10, 10, "GLaunch", MemoryUtil.NULL, MemoryUtil.NULL);
if (handle == MemoryUtil.NULL) {
throw new RuntimeException("Failed to create the GLFW window");
}
try (MemoryStack stack = MemoryStack.stackPush()) {
final IntBuffer pWidth = stack.mallocInt(1); // int*
final IntBuffer pHeight = stack.mallocInt(1); // int*
GLFW.glfwGetWindowSize(handle, pWidth, pHeight);
final GLFWVidMode vidmode = Objects.requireNonNull(GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor()));
GLFW.glfwSetWindowPos(handle, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2);
}
GLFW.glfwMakeContextCurrent(handle);
GL.createCapabilities();
GLFW.glfwSwapInterval(GLFW.GLFW_TRUE);
clearBuffer();
renderBuffer();
}
private static void decideGlGlslVersions() {
final boolean isMac = System.getProperty("os.name").toLowerCase().contains("mac");
if (isMac) {
glslVersion = "#version 150";
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 2);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE); // Required on Mac
} else {
glslVersion = "#version 130";
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 0);
}
}
/**
* Method to initialize Dear ImGui context. Could be overridden to do custom Dear ImGui setup before application start.
*/
protected static void initImGui() {
ImGui.createContext();
ImGuiIO io = ImGui.getIO();
io.addConfigFlags(ImGuiConfigFlags.ViewportsEnable);
//io.setConfigViewportsNoDecoration(false);
io.setConfigViewportsNoAutoMerge(true);
//TODO use included icons (https://www.nerdfonts.com/cheat-sheet)
//Nerd Fonts-patched ubuntu font
try (InputStream is = GLaunch.class.getClassLoader().getResourceAsStream("font.ttf")) {
assert is != null;
io.setFontDefault(io.getFonts().addFontFromMemoryTTF(is.readAllBytes(), 16f));
} catch (IOException e) {
e.printStackTrace();
}
applyTheme();
}
/**
* Main application loop.
*/
protected static void run() {
while (!GLFW.glfwWindowShouldClose(handle)) {
//frame
clearBuffer();
imGuiGlfw.newFrame();
ImGui.newFrame();
//render
if (GLaunch.WINDOWS.isEmpty()) exit();
else {
for (Window window : GLaunch.WINDOWS.toArray(new Window[0])) {
if (window.isNew()) window.preFirstDraw();
if (ImGui.begin(window.getName(), window.getOpenState(), window.getFlags())) window.draw();
ImGui.end();
if (!window.getOpenState().get()) window.close();
}
}
//end frame
ImGui.render();
imGuiGl3.renderDrawData(ImGui.getDrawData());
if (ImGui.getIO().hasConfigFlags(ImGuiConfigFlags.ViewportsEnable)) {
final long backupWindowPtr = GLFW.glfwGetCurrentContext();
ImGui.updatePlatformWindows();
ImGui.renderPlatformWindowsDefault();
GLFW.glfwMakeContextCurrent(backupWindowPtr);
}
renderBuffer();
}
}
private static void clearBuffer() {
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
}
private static void renderBuffer() {
GLFW.glfwSwapBuffers(handle);
GLFW.glfwPollEvents();
}
public static void exit() {
GLFW.glfwSetWindowShouldClose(handle, true); //TODO fix hs_error_pid
}
public static void applyTheme() {
if (CONFIG.darkTheme) ImGui.styleColorsDark();
else ImGui.styleColorsLight();
}
}