2021-10-30 22:05:24 +02:00
|
|
|
package io.gitlab.jfronny.inceptum;
|
|
|
|
|
|
|
|
import imgui.ImGui;
|
|
|
|
import imgui.ImGuiIO;
|
|
|
|
import imgui.flag.ImGuiConfigFlags;
|
|
|
|
import imgui.gl3.ImGuiImplGl3;
|
|
|
|
import imgui.glfw.ImGuiImplGlfw;
|
2021-10-31 16:59:25 +01:00
|
|
|
import io.gitlab.jfronny.inceptum.model.inceptum.CommandArguments;
|
2021-10-30 22:05:24 +02:00
|
|
|
import io.gitlab.jfronny.inceptum.util.api.account.AccountManager;
|
|
|
|
import io.gitlab.jfronny.inceptum.windows.MainWindow;
|
|
|
|
import io.gitlab.jfronny.inceptum.windows.Window;
|
|
|
|
import org.lwjgl.glfw.Callbacks;
|
|
|
|
import org.lwjgl.glfw.GLFW;
|
|
|
|
import org.lwjgl.glfw.GLFWErrorCallback;
|
|
|
|
import org.lwjgl.glfw.GLFWVidMode;
|
|
|
|
import org.lwjgl.opengl.GL;
|
|
|
|
import org.lwjgl.opengl.GL32;
|
|
|
|
import org.lwjgl.system.MemoryStack;
|
|
|
|
import org.lwjgl.system.MemoryUtil;
|
|
|
|
|
|
|
|
import java.io.IOException;
|
|
|
|
import java.io.InputStream;
|
|
|
|
import java.nio.IntBuffer;
|
|
|
|
import java.util.LinkedHashSet;
|
|
|
|
import java.util.Objects;
|
|
|
|
import java.util.Set;
|
|
|
|
|
|
|
|
public class InceptumGui {
|
|
|
|
public static final Set<Window> WINDOWS = new LinkedHashSet<>();
|
|
|
|
private static final ImGuiImplGlfw imGuiGlfw = new ImGuiImplGlfw();
|
|
|
|
private static final ImGuiImplGl3 imGuiGl3 = new ImGuiImplGl3();
|
|
|
|
/**
|
|
|
|
* Pointer to the native GLFW window.
|
|
|
|
*/
|
|
|
|
protected static long handle;
|
|
|
|
private static String glslVersion = null;
|
|
|
|
|
2021-10-31 16:59:25 +01:00
|
|
|
public static void main(CommandArguments args) {
|
2021-10-30 22:05:24 +02:00
|
|
|
AccountManager.loadAccounts();
|
|
|
|
Inceptum.LOGGER.info("Initializing UI");
|
|
|
|
InceptumGui.WINDOWS.add(new MainWindow());
|
|
|
|
InceptumGui.init();
|
|
|
|
InceptumGui.run();
|
|
|
|
InceptumGui.dispose();
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void open(Window window) {
|
|
|
|
WINDOWS.add(window);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method to initialize application.
|
|
|
|
*/
|
|
|
|
public static void init() {
|
|
|
|
initWindow();
|
|
|
|
initImGui();
|
|
|
|
imGuiGlfw.init(handle, true);
|
|
|
|
imGuiGl3.init(glslVersion);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method to dispose all used application resources and destroy its window.
|
|
|
|
*/
|
|
|
|
public static void dispose() {
|
|
|
|
imGuiGl3.dispose();
|
|
|
|
imGuiGlfw.dispose();
|
|
|
|
//TODO figure out why this is a problem
|
|
|
|
//ImGui.destroyContext();
|
|
|
|
Callbacks.glfwFreeCallbacks(handle);
|
|
|
|
GLFW.glfwDestroyWindow(handle);
|
|
|
|
GLFW.glfwTerminate();
|
|
|
|
Objects.requireNonNull(GLFW.glfwSetErrorCallback(null)).free();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method to create and initialize GLFW window.
|
|
|
|
*/
|
|
|
|
protected static void initWindow() {
|
|
|
|
GLFWErrorCallback.createPrint(System.err).set();
|
|
|
|
|
|
|
|
if (!GLFW.glfwInit()) {
|
|
|
|
throw new IllegalStateException("Unable to initialize GLFW");
|
|
|
|
}
|
|
|
|
|
|
|
|
decideGlGlslVersions();
|
|
|
|
|
|
|
|
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
|
|
|
|
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_FALSE);
|
|
|
|
handle = GLFW.glfwCreateWindow(10, 10, "Inceptum", MemoryUtil.NULL, MemoryUtil.NULL);
|
|
|
|
|
|
|
|
if (handle == MemoryUtil.NULL) {
|
|
|
|
throw new RuntimeException("Failed to create the GLFW window");
|
|
|
|
}
|
|
|
|
|
|
|
|
try (MemoryStack stack = MemoryStack.stackPush()) {
|
|
|
|
final IntBuffer pWidth = stack.mallocInt(1); // int*
|
|
|
|
final IntBuffer pHeight = stack.mallocInt(1); // int*
|
|
|
|
|
|
|
|
GLFW.glfwGetWindowSize(handle, pWidth, pHeight);
|
|
|
|
final GLFWVidMode vidmode = Objects.requireNonNull(GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor()));
|
|
|
|
GLFW.glfwSetWindowPos(handle, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
GLFW.glfwMakeContextCurrent(handle);
|
|
|
|
|
|
|
|
GL.createCapabilities();
|
|
|
|
|
|
|
|
GLFW.glfwSwapInterval(GLFW.GLFW_TRUE);
|
|
|
|
|
|
|
|
clearBuffer();
|
|
|
|
renderBuffer();
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void decideGlGlslVersions() {
|
|
|
|
final boolean isMac = System.getProperty("os.name").toLowerCase().contains("mac");
|
|
|
|
if (isMac) {
|
|
|
|
glslVersion = "#version 150";
|
|
|
|
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
|
|
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 2);
|
|
|
|
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
|
|
|
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE); // Required on Mac
|
|
|
|
} else {
|
|
|
|
glslVersion = "#version 130";
|
|
|
|
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
|
|
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method to initialize Dear ImGui context. Could be overridden to do custom Dear ImGui setup before application start.
|
|
|
|
*/
|
|
|
|
protected static void initImGui() {
|
|
|
|
ImGui.createContext();
|
|
|
|
ImGuiIO io = ImGui.getIO();
|
|
|
|
io.addConfigFlags(ImGuiConfigFlags.ViewportsEnable);
|
|
|
|
//io.setConfigViewportsNoDecoration(false);
|
|
|
|
io.setConfigViewportsNoAutoMerge(true);
|
|
|
|
//TODO use included icons (https://www.nerdfonts.com/cheat-sheet)
|
|
|
|
//Nerd Fonts-patched ubuntu font
|
|
|
|
try (InputStream is = Inceptum.class.getClassLoader().getResourceAsStream("font.ttf")) {
|
|
|
|
assert is != null;
|
|
|
|
io.setFontDefault(io.getFonts().addFontFromMemoryTTF(is.readAllBytes(), 16f));
|
|
|
|
} catch (IOException e) {
|
|
|
|
e.printStackTrace();
|
|
|
|
}
|
|
|
|
applyTheme();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Main application loop.
|
|
|
|
*/
|
|
|
|
public static void run() {
|
|
|
|
while (!GLFW.glfwWindowShouldClose(handle)) {
|
|
|
|
//frame
|
|
|
|
clearBuffer();
|
|
|
|
imGuiGlfw.newFrame();
|
|
|
|
ImGui.newFrame();
|
|
|
|
//render
|
|
|
|
if (WINDOWS.isEmpty()) exit();
|
|
|
|
else {
|
|
|
|
Window[] array = WINDOWS.toArray(new Window[0]);
|
|
|
|
for (int i = 0, arrayLength = array.length; i < arrayLength; i++) {
|
|
|
|
Window window = array[i];
|
|
|
|
if (window.isNew()) window.preFirstDraw();
|
|
|
|
if (ImGui.begin(window.getName() + "##" + i, window.getOpenState(), window.getFlags()))
|
|
|
|
window.draw();
|
|
|
|
ImGui.end();
|
|
|
|
if (!window.getOpenState().get()) window.close();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//end frame
|
|
|
|
ImGui.render();
|
|
|
|
imGuiGl3.renderDrawData(ImGui.getDrawData());
|
|
|
|
|
|
|
|
if (ImGui.getIO().hasConfigFlags(ImGuiConfigFlags.ViewportsEnable)) {
|
|
|
|
final long backupWindowPtr = GLFW.glfwGetCurrentContext();
|
|
|
|
ImGui.updatePlatformWindows();
|
|
|
|
ImGui.renderPlatformWindowsDefault();
|
|
|
|
GLFW.glfwMakeContextCurrent(backupWindowPtr);
|
|
|
|
}
|
|
|
|
|
|
|
|
renderBuffer();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void clearBuffer() {
|
|
|
|
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void renderBuffer() {
|
|
|
|
GLFW.glfwSwapBuffers(handle);
|
|
|
|
GLFW.glfwPollEvents();
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void exit() {
|
|
|
|
GLFW.glfwSetWindowShouldClose(handle, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void applyTheme() {
|
|
|
|
if (Inceptum.CONFIG.darkTheme) ImGui.styleColorsDark();
|
|
|
|
else ImGui.styleColorsLight();
|
|
|
|
}
|
|
|
|
}
|