Crashes if you take damage
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README.md

BreakMe pipeline status

BreakMe crashes Minecraft in creative ways. It uses Fabric (although porting should be trivial, most of the code is standard java & some JNI)\

Installing

I recommend you to use the automatically built packages, you can download the latest curseforge build here and the latest non-cf build here

Configuration

You can use Mod Menu to change the configuration.
The values are explained in more detail below

  • Cause:

    • Damage: The crash-event is fired once you take damage
    • Death: The crash-event is fired once you die
    • All: The crash-event is fired if any of the above apply (currently equal to Damage)
    • None: The crash-event is never fired
  • Method:

    • Unsafe_Universal_Forkbomb: Launch a self-multiplying process
    • Unsafe_Windows_WinAPI: Do some JNI-magic to instantly produce a blue-screen on windows
    • Broken_Universal_ExitCode: Exit the integrated Server. The game still displays, but you can no longer interact with the world or quit.
    • Safe_Universal_Exception: Performs an invalid operation. Behaves like every other crash and just closes the game, leaving a crash log.
    • SemiUnsafe_Universal_Exception: Throws a security exceptions. This does not work properly for 1.16.2
    • SemiUnsafe_Universal_Shutdown: Attempts to run a shutdown command. Since these are specific to some systems this might not always work.
    • None: Do nothing

Please note that all methods marked "Unsafe" as well as the shutdown method are not available in the curseforge release

Building

BreakMe consists of two parts: The main mod and the DLL used for Unsafe_Windows_WinAPI, which are built separately.
If you don't build on windows you can use the dll contained in the latest CI build and place it in src/main/resources/native.
If you want to build the dll, use this as a reference (requires VS build tools).
The mod itself is built like any other fabric mod: using gradle. Look at the CI config for an example\