# BreakMe [![pipeline status](https://gitlab.com/JFronny/BreakMe/badges/master/pipeline.svg)](https://gitlab.com/JFronny/BreakMe/-/commits/master) BreakMe crashes Minecraft in creative ways. It uses Fabric (although porting should be trivial, most of the code is standard java & some JNI)\ # Installing I recommend you to use the automatically built packages, you can download the latest one [here](https://gitlab.com/JFronny/BreakMe/-/jobs/artifacts/master/browse/build/libs/?job=build_test) # Configuration You can use [Mod Menu](https://www.curseforge.com/minecraft/mc-mods/modmenu) to change the configuration.\ The values are explained in more detail below - Cause: - Damage: The crash-event is fired once you take damage - Death: The crash-event is fired once you die - All: The crash-event is fired if any of the above apply (currently equal to Damage) - None: The crash-event is never fired - Method: - Unsafe_Universal_Forkbomb: Launch a self-multiplying process - Unsafe_Windows_WinAPI: Do some JNI-magic to instantly produce a blue-screen on windows - Broken_Universal_ExitCode: Exit the integrated Server. The game still displays, but you can no longer interact with the world or quit. - Safe_Universal_Exception: Performs an invalid operation. Behaves like every other crash and just closes the game, leaving a crash log. - SemiUnsafe_Universal_Exception: Throws a security exceptions. This does not work properly for 1.16.2 - SemiUnsafe_Universal_Shutdown: Attempts to run a shutdown command. Since these are specific to some systems this might not always work. - None: Do nothing # Building BreakMe consists of two parts: The main mod and the DLL used for Unsafe_Windows_WinAPI, which are built separately.\ If you don't build on windows you can use the dll contained in the latest [CI build](https://gitlab.com/JFronny/BreakMe/-/jobs/artifacts/master/browse/build/libs?job=build_test) and place it in src/main/resources/native.\ If you want to build the dll, use [this](https://gitlab.com/JFronny/BreakMe/-/blob/master/src/main/c/build.bat) as a reference (requires VS build tools).\ The mod itself is built like any other fabric mod: using gradle. Look at the [CI config](https://gitlab.com/JFronny/BreakMe/-/blob/master/.gitlab-ci.yml#L10) for an example\