Folding only being used if too much space is used when entering the screen is intentional, since it prevents flickering, especially when widgets change their size. Also, I should probably…
maybe it’s good that when you hold down Shift the buttons appear immediately, yes, but fold behaves strangely
hmm extension doesn't work when the button appears only when you hold down the shift key..
(I don’t know how the translator translated it, I mean the leftmost one should be a button with a trash can)
delete button showing only while Shift hold so adding it to the end seems logical so that the rest of the buttons don’t move
withDefaultNamespace (in my mappings, but why it not using method_xxxx
structure....)
`java.lang.NoSuchMethodError: 'net.minecraft.resources.ResourceLocation net.minecraft.resources.ResourceLo…
I'll be online tomorrow. if you finish by this time, I will check everything, and if everything suits me, then it will be possible to release it!
besides, my button shows the state (loading indicator) so it is important to see it, I think you will agree that your button can be the second
I have messed about some more with positioning. The scrollbar should now be respected and entries should be collapsed if there are too many. I still don't think giving mods explicit…
The reason for that comparator is to ensure the ordering is consistent between runs to avoid confusing the user. I would have just left it random otherwise.
just make sure that it is not the…
and also my wish, could you make a separate method for this, something like ResourcePackEntryWidget.getCompo…
Also, could your library fix this? (add an initial small margin when there is a scrollbar)